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New: Collapsed guides and hair are assigned distribution mesh automatically, where possible New: Added a curve to multiplier to vary the amount of twisting along strand length New: Export/Import Strands Groups with Alembic files New: Clump modifiers options to work in UV space New: Added an option to save Hair from Guides root data to an Alembic file New: Added Overwrite option to Strand Animation modifier New: Added GUI for MoovPhysics Save/Load/Reset parameters New: Added Mesh from Strands “Conform to surface” option New: Added Respect Hair Parts option to Clump modifier Propagation controls for growing hair on hair
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Scatter control over materials and shaders Procedural feathers with control over shape and rotationīlend multiple UV channels for advanced texturing Quickly define flow of fur on a surface with arrowsįrizz, curl, clump, and braid hair procedurally Works within 3dsmax modifier and object frameworkīuilt-in and all 3rd-party renderer support Multiple dynamics options for all types of simulation Strand groups for non-destructive filtering To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.īuild hair with a set of friendly operators Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures.
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